TriplePoint Newsroom

Official press releases from TriplePoint clients

Noteshelf Support for Livescribe 3 Smartpen Delivers a Better Way to Get Things Done on iPads

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Livescribe and Fluid Touch announce partnership to bring handwritten notes from paper into leading iPad productivity app

Oakland, Calif. and Singapore – October 15, 2014 - Livescribe (www.livescribe.com) and Fluid Touch (www.fluidtouch.biz) announced today that Noteshelf now allows people to write naturally with their Livescribe 3 smartpen and see their notes instantly appear in the popular note-taking app. Once in Noteshelf people can make their notes even more useful with a wide variety of tools in the app. Noteshelf is the latest app to leverage Livescribe’s mobile SDK to incorporate native handwriting support. Continue reading

Edtech Leader Swivl Exits Beta with Support of 10,000 Teachers

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Video resource for educators adds features and expands to Android

SAN CARLOS, Calif. – Oct. 15, 2014 – Edtech video pioneer Swivl today officially exits beta mode, having shipped over 10,000 units and announcing a new set of features as well as integration with Android devices. Swivl impacts the lives of hundreds of thousands of students in classrooms around the world, and these new additions originated directly from educator feedback and augment Swivl’s capabilities of smoothly recording video, uploading it to a secure cloud network, and seamlessly integrating multimedia content. Continue reading

SETI Institute Game Jam Challenges Developers to Riff on the Search for Life in the Universe

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The SETI-Jam will Leverage Latest Science and Data to Inspire Learning.

Mountain View, Calif. – September 11, 2014 – The SETI Institute, the world’s only organization dedicated to researching the origin and nature of life in the universe, has today announced SETI-JAM, the first game development jam to utilize SETI Institute research findings, data, and input from key scientists. SETI-JAM is for game developers of every experience level interested in collaborating to create games on the theme of the Drake Equation, which is used to estimate the number of communicative extraterrestrial civilizations in the Milky Way Galaxy. While this equation is the theme for SETI-JAM, participants will also have access to actual data of over 70 scientists at the SETI Institute, including research on asteroids, the search for extraterrestrial intelligence, extrasolar planet detection, earthquake prediction, climate change, the birth of stars, and much more. This game jam is the first in a new SETI Institute Initiative to use games to engage the public in real science and the search for life in the universe. Continue reading

Imangi Studios and National Geographic Kids Partner on Temple Run Action-Adventure Book, Available Now


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Now Readers Will Explore Ancient Worlds and Meet a New Temple Run Character Debuting Simultaneously in the Book and Temple Run 2

RALEIGH, N.C. and WASHINGTON, D.C. – September 9, 2014 – Imangi Studios and National Geographic Kids today announced their partnership to bring Temple Run to life through an educational action-adventure book. Applying the popularity of Temple Run to encourage academic learning, the book introduces young readers to the natural sciences, history and archaeology through the Temple Run world. The book, “Temple Run: Race Through Time to Unlock Secrets of Ancient Worlds,” is now available through Amazon, Barnes & Noble, and the National Geographic store.

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Discover the Digital Future when the University of Southern California Comes to New York City on Oct. 15

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Showcase of digital innovation features keynote address by Jimmy Iovine, co-founder/CEO of Beats and founder of the USC Iovine/Young Academy, and presentations by leading USC researchers in immersive reality and health care

LOS ANGELES – August 27, 2014 – The University of Southern California has today announced that it will for the first time host a media event in New York City to showcase new digital scholarship and technology. Being held on October 15th, the 2014 Global Conversation will include presentations on the changing experience of reality and the future of medicine, along with demonstrations by USC’s renowned immersive reality incubator, the Institute for Creative Technologies, home to innovations such as the open-source viewers that informed the design of the Oculus Rift headset. USC Provost Elizabeth Garrett will host the Global Conversation, titled “Defining Future Reality.”

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Edutainment Startup SongHi to Share Convergence of Console-Quality Music, Education, and Games at GDC

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Finnish music and tech developer to debut mobile game at GDC; Announces school music creation competition with bestselling recording artist

HELSINKI – March 6, 2014 – SongHi Entertainment today announced plans to detail several of the company’s education and entertainment initiatives at the Game Developers Conference in San Francisco this month. Additionally, SongHi will demonstrate the flexibility of its music creation technology through the medium of the company’s first mobile game. Continue reading

TabTale Reaches 300 Million Downloads, Releases Infographic on Company History

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Top 10 Mobile Games Publisher with 25M MAUs Continues to Dominate Kids’ App Market

TEL AVIV, Israel – Feb. 6, 2014 – Tabtale, a developer and publisher of interactive games and educational apps for mobile devices, today announced that its games have been downloaded 300 million times, solidifying its position as a top 10 global mobile games publisher by download volume. The achievement comes on the heels of TabTale releasing its 250th app, spanning games and educational content for iOS, Android, and Windows smartphone and tablet devices. TabTale recently closed a $12.5M Series B led by Qualcomm Ventures and Magma Venture Partners. The funding round allowed the company to secure a new office in Tel Aviv, Israel, and will be used to fuel the company’s growth as it maintains its leadership position in mobile entertainment. Continue reading