Finnish music and tech developer to debut mobile game at GDC; Announces school music creation competition with bestselling recording artist
HELSINKI – March 6, 2014 – SongHi Entertainment today announced plans to detail several of the company’s education and entertainment initiatives at the Game Developers Conference in San Francisco this month. Additionally, SongHi will demonstrate the flexibility of its music creation technology through the medium of the company’s first mobile game. Continue reading Edutainment Startup SongHi to Share Convergence of Console-Quality Music, Education, and Games at GDC
Chartboost Store Empowers Mobile Game Developers to Modify their In-app Store and Virtual Items in Real Time
SAN FRANCISCO – July 11, 2013 – Chartboost – the business engine for mobile game developers around the world – today announced the launch of Chartboost Store, the latest addition to the company’s powerful technology platform that helps developers attract gamers and make money. Today’s launch underscores the company’s core mission to provide developers with a full suite of business tools that drive their businesses forward. Chartboost Store, which joins the company’s widely popular offerings – Direct Deals, Cross Promotion, and the Chartboost Network – harnesses the power of data to give developers full control to make real-time adjustments to their in-game marketplaces.
For more information on Chartboost Store, please visit www.chartboost.com/store. Continue reading Chartboost Launches Backend Service to Power In-app Purchases in Mobile Games
COPENHAGEN, Denmark – July 3, 2013 – Playdead today announced the release of LIMBO for iPad, iPhone, and iPod touch. Download the game now for $4.99 on the App Store.
In an effort to let LIMBO reach as many devices as possible, Playdead is now ready to deliver a seamless touch-based experience on the iPad 2 (and higher), iPad Mini, iPhone 4S (and higher), and the latest generation of iPod Touch. Continue reading LIMBO is available on the App Store
Successful Developer of Mobile Games Passes Major Milestones, Invests for the Future
LAS VEGAS – May 9, 2013 – Sunstorm Games, a leading Las Vegas-based developer and publisher of mobile games, today announced that its player community has grown to 10 million Monthly Active Users and one million Daily Active Users. Focused on creating fun mobile experiences since 2008, Sunstorm Games’ community has grown steadily as the company iterates across popular franchises like the “MAKER” series, which host large audiences of both male and female players, prioritizing player feedback and gameplay analysis to substantially improve each new game. The company plans to improve its mobile offering with the upcoming launch of Sunnyville Salon and Sunnyville Pets, its most advanced games to-date in terms of stability, graphics and gameplay. Continue reading 10 Million Monthly Active Users Now Playing Sunstorm Games’ Mobile Apps
Compulsion Games Earns Top Recognition Among 15 of the Year’s Most Notable Indie Development Projects
SAN FRANCISCO – April 4, 2013 – Game Connection America 2013 concluded another successful event taking place in San Francisco from March 25 – 27. A total of 1,650 attendees including 206 exhibitors and 240 certified buyers converged on the Sir Francis Drake Hotel to engage in concentrated networking, meetings, and lively conversations. The Meeting Application saw a total of 7,642 meetings confirmed. Additionally, the [a]List Summit provided tracks of panels and lectures that covered challenges and opportunities facing the games industry. Continue reading Game Connection America Concludes with Record-Breaking Attendance, Contrast Wins Selected Projects Award
Over 600 companies from 51 countries represented at Game Connection America 2013
SAN FRANCISCO—March 25, 2013—Game Connection today announced the start of Game Connection America 2013 at the Sir Francis Drake Hotel in San Francisco. Running through Wednesday March 27, Game Connection is giving opportunities for companies in all sectors of the industry including Microsoft, Sony, Chillingo, DeNA, Nintendo, and many more, to connect in a B2B setting. This is made possible in part by the Meeting Application, which allows all – attendees from publishers, developers, to press – to contact any other attendee directly. Out of the 638 companies represented, over 200 companies are exhibiting this year. Continue reading Game Connection Kicks Off With [a]list Summit and Awards Ceremony
Groundbreaking tower defense game pits peace-loving Trolls against angry Gods and Vikings of Norse mythology
OSLO, Norway — March 21, 2013 —Look out, here comes yet another stuffy announcement about an indie development studio formed by gaming veterans! Let me guess… they have groundbreaking new features that will turn the industry on its head? Well buckle in… here we go again!
Megapop, a startup studio founded by former Funcom (Age of Conan, The Longest Journey) and Artplant (Battlestar Galactica Online) developers, today unveiled Trolls vs Vikings, their debut game mobile / PC puzzle game, which will be demonstrated at GDC 2013.
Continue reading GDC 2013: Megapop Games Announce Trolls vs Vikings, Debut Game from Startup Indie Developer, Founded by Former Funcom and Artplant Veterans
Data on Publisher Preferences and Focus Available to Developers Free of Charge
SAN FRANCISCO—March 20, 2013—Game Connection and Sherpa Games have today announced the results of their first ever Publisher Survey, conducted between January and February 2013. The Publisher Survey collected responses from 130 different publishers including Microsoft, Sony Computer Entertainment America, Tencent, Zynga, and Nintendo of America, on their target markets, business models, and how they review games submissions from developers. The report is free to developers and can be found at: http://www.game-connection.com/gameconn/content/publisher-survey. Continue reading Game Connection Reveals Results of Inaugural Publisher Survey