Inaugural Class of GAwards Winners Honored at The Gamification Summit

Six Leading Companies and Top Venture Capitalist Take Home Honors

SAN FRANCISCO – June 21, 2012 – The Gamification Summit has announced the results of the GAwards, with six cutting edge companies taking home honors for the best use of gamification in categories ranging from education to enterprise. In addition, a special achievement award was given to an individual who’s made a lasting contribution to the industry. During an awards ceremony held at GSummit last night, the following winners took to the stage to be recognized for achievement in the implementation of gamification programs and products: Continue reading Inaugural Class of GAwards Winners Honored at The Gamification Summit

The Third and Biggest Gamification Summit Yet Kicks Off Today


Sold out conference continues to grow, brings hands-on gamification workshops and distinctive speakers to San Francisco

SAN FRANCISCO– June 19, 2012 – The third and largest Gamification Summit, the event where professionals from across industry come together to discuss, analyze, and share the science of behavior change and engagement, begins today. Kicking off with a series of sold out workshops where summit chair Gabe Zichermann and other experts will give interactive, hands on lessons on how to design and implement gamified systems, GSummit continues tomorrow and Thursday with a jam-packed agenda of speaker sessions, featuring accomplished professionals from a wide range of industries.

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Bobber Adds Engagement Expert, Scott Rigby to Management Team

SEATTLE – May 21, 2012 – Scott Rigby, Ph.D, Founder of Immersyve Inc., has joined the executive team of Bobber Interactive. A worldwide expert in the application of the Self Determination Theory (SDT), and the author of The Personal Experience of Needs Satisfaction (PENS), and Glued to Games (with Richard Ryan, Ph.D), Scott has joined Bobber Interactive as its Chief Engagement Officer and Behavioral Economist.

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Blackjack Superstar Jeffrey Ma, Game Designer Richard Bartle, Stanford Professor Byron Reeves Added to GSummit Lineup

Hands-On Gamification Workshops Nearly Sold Out

NEW YORK – April 11, 2012 – The Gamification Summit (June 19-21, San Francisco) today announced several significant additions to its speaker lineup, including thought leaders, academics and experts from a variety of disciplines. New speakers that will take to the GSummit stage to discuss the latest in techniques for engaging employees and customers in the new economy include Tim Vandenberg, one of the world’s top-ranked Monopoly players and inspiring educator; Richard Bartle, renowned game designer and professor; Jeffrey Ma, card game expert and protagonist of the book Bringing Down the House and movie 21; and more. GSummit organizers have also revealed that the hands-on Gamification Workshops featuring experts Gabe Zichermann and Mario Herger are nearly sold out with fewer than a dozen confirmable spots remaining.

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Gamelion Joins Beintoo’s Industry Leading Mobile Engagement and Loyalty Network

Beintoo’s Growing Platform Delivers 14 Tangible Benefits to Mobile Game and App Users each Second

 

SAN FRANCISCO – April 3, 2012 – Beintoo, the innovative company behind the leading loyalty rewards and user engagement platform for mobile games and apps, announced today at the ad:tech conference the addition of games developer Gamelion to the Beintoo publisher network. Gamelion joins a wide range of game and app developers that have integrated with the Beintoo platform.

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Beintoo Panel to Link Virtual and Real World Economies at ad:tech Conference

Sponsored Session to Teach Attendees the Intricacies of the G-Economy

SAN FRANCISCO – March 29, 2012 – Beintoo, the innovative company behind the leading loyalty rewards and user engagement platform for mobile games and apps, today announced their presence at ad:tech San Francisco with their sponsored workshop, “The Rising of G-Economy–When Gaming Meets the Real World.

The workshop, occurring Wednesday April 4, will build off of Beintoo’s experience in linking mobile apps with real-world retailers and focus on how to utilize the success of mobile applications to increase engagement between brands and users. Moderated by gamification leader Gabe Zichermann, “The Rising of G-Economy,” will feature a panel consisting of experts across the mobile and marketing fields. Panelists will share tips on how to further intertwine a user’s virtual experience with real world benefits.

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Draw Something Designer Dan Porter, to Deliver Featured Talk at Gamification Summit


OMGPOP joins new speakers from Google, Klout, eBay and Mozilla –
Early Bird Discounts End March 29th

NEW YORK – March 21, 2012 – Gamification Summit has today announced the addition of Dan Porter of OMGPOP, creator of the hit game Draw Something, to the list of featured speakers at the third GSummit. Taking place in San Francisco June 19-21 and with limited workshop space selling out quickly, GSummit has also extended its Early Bird pricing, representing $300 in savings, until March 29.

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