Arc Now Live as Perfect World Expands Platform’s Game Offerings

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Perfect World announces Path of Exile and APB: Reloaded are coming to the platform

REDWOOD CITY, Calif. – May 21, 2014 – Perfect World Entertainment announced today that Arc, the Company’s premier platform designed from the ground up for publishing and accessing free online games, is now live. Arc gives Perfect World’s global community of more than 30 million players unrestricted access to their favorite online titles. In addition to Perfect World’s well-known free-to-download online games, such as Neverwinter, Star Trek Online, and Perfect World International, Arc will soon offer highly anticipated games from third-party developers including Path of Exile, and APB: Reloaded. Continue reading Arc Now Live as Perfect World Expands Platform’s Game Offerings

Indie Developer Spearhead Games Teases Next Project

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Opens Development to the Community for Upcoming Physics-based Competitive Game

MONTREAL – March 5, 2014 – Spearhead Games, the Montreal-based indie developer who brought co-op gamers the quirky puzzler Tiny Brains, has revealed the studio’s next project: a competitive physics-based video game for PC and consoles. Expanding the studio’s “always playtesting” philosophy, Spearhead Games will open the entire development process up to the community for feedback through weekly Twitch shows airing Thursdays at 7 p.m. Eastern at twitch.tv/spearheadgames. To make the new project even more of a challenge, the slightly masochistic but mostly lovable co-founders, Malik Boukhira, Simon Darveau and Atul Mehra, have decided to build the game in three months.

“What we accomplished last year was insane,” said Simon Darveau, co-founder at Spearhead Games. “We built a studio and a game in one year. I went from sleeping on Malik’s couch to building an awesome couch co-op game, and in the process we learned way more than we could have imagined.”

He continued, “Taking our experimental findings from Tiny Brains, we decided we want to give the community even more influence in building this new game. Everything will be open. Everything will be tested. Everything will be up for comment. This is the future of video games as we see it. Why not start the future now?”

Spearhead will reveal more about its upcoming title tomorrow, Thursday, March 6 at 7 p.m. Eastern during its weekly Twitch show at twitch.tv/spearheadgames. Tune in for updates on Spearhead’s communal development process – your ideas could rename the game, or even help to create the next character!

For an early look, check out Spearhead’s teaser video on YouTube here and download concept art here.

About Spearhead Games

Spearhead Games is a Montreal-based independent studio that believes in the power of community and fast-paced, iterative design. The studio’s first title, cooperative action puzzler Tiny Brains for PlayStation 4, PlayStation 3 and PC, follows the antics of four super-powered lab animals in their quest to escape a mad scientist’s nefarious tests. The studio’s next project, a competitive physics-based video game, is an experiment in community development. The team will document its progress and ask for feedback on weekly Twitch shows at 7 p.m. Eastern on Thursdays. Spearhead Games boasts AAA talent, founded by Simon Darveau, design director on Assassin’s Creed® III, Malik Boukhira, game designer on Assassin’s Creed 2 and Dead Space™ 3, and Atul Mehra, development director on the Army of TWO™ franchise. Follow the team @SpearheadMtl and twitch.tv/spearheadgames.

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Diana Smith

TriplePoint for Spearhead Games

spearheadgames@triplepointpr.com

415-955-8500

 

Tonight, We Dine with Ham! Barbarian Brawl is on Steam Greenlight

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Third Person Multiplayer Action Brawler Smashing onto PC and Mac

CAMBRIDGE, UK — March 4, 2014 — After an epic limb-dismembering crusade, fresh new UK-based publisher, Thrillion, and Artplant, space-faring developers of the Battlestar Galactica MMO, are pleased to announce that Barbarian Brawl is now on Steam Greenlight. The third person action-brawling cartoon frenzy has players defend their peaceful tribe from a hoard of hungry rival barbarians looking to pillage their delicious ham.

Watch the trailer

Visit the Steam Greenlight page Continue reading Tonight, We Dine with Ham! Barbarian Brawl is on Steam Greenlight

FORCED Content Update and Connectivity Patch Released

BetaDwarf Releases New Last Man Standing Mode, Fix For Launch Issues

COPENHAGEN, Denmark – Nov. 12, 2013 – BetaDwarf Entertainment, an independent game studio formed by university students, today announced the release of the first content update for its newly-launched co-op action RPG, FORCED. The game, which saw strong early interest from indie gamers with over sixty thousand downloads within the launch window, now features a new survival-based mode, Last Man Standing. Additionally, a patch to fix a number of issues some players encountered at launch, including connectivity problems and other minor bugs, has been released.

Continue reading FORCED Content Update and Connectivity Patch Released

Award-Winning Indie Action RPG FORCED Launches on PC, Mac, and Linux

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BetaDwarf’s Co-op Action Title Now Available On Steam After Successful Early Access Period, Players Will Experience Fast-Paced Gladiatorial Combat and Unique Co-Op Features

COPENHAGEN, Denmark – Oct. 24, 2013 – Today independent developer BetaDwarf Entertainment releases their brand new, award-winning Action RPG FORCED upon the world. The game, which the team started developing while living together in a university classroom, is now available on Steam for PC, Mac and Linux.

Available for a special launch week price of $11.99 (a 20 percent discount), FORCED has already won several awards, including the Level Up 2013 Intel® award for “Best Game with 3D Graphics.” Action RPG fans and fanatics can sink their blades into the game’s 1-4 player co-op action by visiting the Steam page at http://store.steampowered.com/app/249990/.

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View the FORCED launch trailer here: http://youtu.be/NEJjS6TCOVs. Continue reading Award-Winning Indie Action RPG FORCED Launches on PC, Mac, and Linux

Aarklash: Legacy goes to Gamescom, releasing September 12, 2013

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Cyanide unveils newest gameplay trailer for Aarklash: Legacy before heading to Gamescom

PARIS – August 19, 2013 – Aarklash: Legacy, the next tactical adventure game from Cyanide Studio, will be available worldwide on Thursday September 12th, 2013. In preparation for Gamescom, Cyanide also unveils the latest gameplay trailer.

More details have been revealed today on the upcoming tactical RPG, set in the world of the Confrontation miniatures game. A new trailer available on Cyanide’s media channel (http://www.youtube.com/watch?v=K7IpM7_hw9k) introduces players to the game’s world and combat system. Players will also discover the different characters that can join the party, as well as some of the enemies to be encountered along the way.

Continue reading Aarklash: Legacy goes to Gamescom, releasing September 12, 2013

Doors to the Official Dogs of War Online Website are Now Open!

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Cyanide unveils the official Dogs of War Online website and announces a Closed Beta to start in late September 2013

PARIS – August 14, 2013 – Cyanide today announced the launch of Dogs of War Online, a tactical, free-to-play multiplayer game in which each player manages his or her own company of mercenaries. Thirsty for bloody victories, they will confront their enemies at their leisure in turn-based style arena combat. Drawn from the world of the Confrontation miniatures game, Dogs of War Online will be available in the fall of 2013.

Continue reading Doors to the Official Dogs of War Online Website are Now Open!

Chartboost Launches Backend Service to Power In-app Purchases in Mobile Games

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Chartboost Store Empowers Mobile Game Developers to Modify their In-app Store and Virtual Items in Real Time

SAN FRANCISCO – July 11, 2013 – Chartboost – the business engine for mobile game developers around the world – today announced the launch of Chartboost Store, the latest addition to the company’s powerful technology platform that helps developers attract gamers and make money. Today’s launch underscores the company’s core mission to provide developers with a full suite of business tools that drive their businesses forward. Chartboost Store, which joins the company’s widely popular offerings – Direct Deals, Cross Promotion, and the Chartboost Network – harnesses the power of data to give developers full control to make real-time adjustments to their in-game marketplaces.

For more information on Chartboost Store, please visit www.chartboost.com/store. Continue reading Chartboost Launches Backend Service to Power In-app Purchases in Mobile Games