Theorycraft announced a new game-changing progression system, major updates, and global rollout in today’s announcement video
LOS ANGELES – July 17, 2025 – Today, Theorycraft Games detailed the massive amount of incoming changes for their long-anticipated 1.0 launch of SUPERVIVE, an action battle royale with endless playstyles, going live globally on Steam July 24. In a video from Theorycraft, CEO Joe Tung detailed the SUPERVIVE 1.0 overhaul, headlined by the Armory–a new foundational progression system that gives players persistent loadouts, build-defining gear, and the freedom to customize every match with nearly 100 items at launch – all usable in every game with no pay-for-power.
“SUPERVIVE 1.0 is more than an update – it’s a total reinvention of the game shaped by our players’ feedback,” said Joe Tung, CEO, Theorycraft. “We’re giving Hunters the freedom to play their way with thousands of possibilities, a long term meta progression system, new heroes and so much more.”
Introducing: The Armory
At the heart of SUPERVIVE’s relaunch is the Armory, a foundational new system that adds persistent progression, meaningful customization, and rich meta-strategy. With nearly 100 items available at launch and dozens of build paths per Hunter, players will now be able to theorycraft and dominate in their own way, whether you’re turning Ghost into a laser mage or Kingpin into a lockdown support. The armory works by:
- Earning in-game currency Prisma exclusively through gameplay in matches to unlock build-defining gear and expand your Armory
- Customizing your loadouts with Relics, Grips, Perks, and Kicks.
- Accessing your unlocked Armory in every match – no randomness, no pay-for-power.
- Resetting each Season to keep metas fresh and experimentation flowing.
What Else is New with the 1.0 Launch
In today’s video, Tung outlines changes arriving with 1.0 that touch nearly every part of the game. From quicker matchmaking to a full client rebuild, Theorycraft reinvented SUPERVIVE. SUPERVIVE’s 1.0 includes:
- Transforms the Breach with a larger map, expanded aerial traversal, jetstreams, and storm clouds.
- Introduces the Skyshark, a two-seat aerial vehicle that letsplayers traverse the Abyss in style, complete with boost, onboard combat, and explosive impact on destruction.
- Expands the roster with three Hunters debuting in the first month post-launch, joining the five added since Open Beta.
- Revamps the core experience with smarter matchmaking, faster revive mechanics, and major solo play improvements and tools.
- Rebuilds the client and UI with a redesigned HUD, mission tracking, refreshed cosmetics store, and death recap system.
- Upgrades key modes like Warm-Up and Arena, turning both for strategic depth, faster pacing, and seamless integration with the Armory progression system.
- Refines the core game loop to emphasize clarity, strategic depth, and meaningful player choice.
- AND MORE!
Launch Rewards for Early Players
To thank the players who joined during Early Access, Theorycraft is rolling out exclusive 1.0 launch rewards:
- All pre-1.0 players receive Rooty, the Cartoon Carrot Wisp + Champion callsign.
- Players with 40+ hours played earn “The OG” Glider + exclusive Theorycrafter title.
- +200,000 EXP will be granted to Battlepass owners during the pre-launch maintenance window.
SUPERVIVE’s 1.0 launch marks its latest chapter for the game and its community, built on player feedback, bold reinvention, and a commitment to making a game worth your time. Whether you’re a longtime Hunter or dropping into the Breach for the first time, Theorycraft invites you to experience the next evolution of SUPERVIVE on July 24.
Wishlist SUPERVIVE on Steam here. Assets can be found here.
About SUPERVIVE
In SUPERVIVE, face off in all-out, multi-squad teamfights; take down boss monsters for big loot; get that W and run it back. Squad up with friends and dive into 10-team battle royales, 2-player duos, or 4v4 deathmatches. With 16 unique hunters, each with distinct abilities, players can build a team of hyper-styled heroes, all designed to be self-sufficient playmakers. Featuring dynamic map-based objectives and game-changing storm shifts, SUPERVIVE ensures that no game is ever the same. SUPERVIVE will always be free-to-play and is designed to ensure that cosmetics are the only in-game purchases, with no pay-for-power elements, ever.
About Theorycraft Games
Theorycraft Games is an independent game studio on a mission to make deep, 10,000-hour games that are just better when played with friends. Theorycraft was formed in December 2020 by a founding team that includes Joe Tung, Mike Tipul, Michael Evans, and Areeb Pirani – former studio leaders at Riot Games, Bungie, and Blizzard Entertainment. Collectively they led the development of games such as League of Legends, Halo, Destiny, Overwatch, and VALORANT. For more information, please visit https://www.theorycraftgames.com/
Contact
TriplePoint on behalf of Theorycraft Games