Coming to PC, Samson puts pressure on players to survive an unforgiving city where every action is an irreversible choice

NACKA, SWEDEN – December 4th, 2025 Liquid Swords today unveiled Samson: A Tyndalston Story, the studio’s debut game and the first expression of its identity. Founded by Christofer Sundberg, Liquid Swords brings together key developers behind the Just Cause series and Mad Max, for Samson, a pressure-driven action experience built around debt, consequences, and survival in one of the most unforgiving cities imaginable. Launching on Steam and the Epic Games Store in early 2026.

Watch the announcement trailer here.

Players take on the role of Samson McCray, a man fighting to stay ahead of a crushing debt that tightens by the hour. Violence, desperation, and quick judgment are the only tools he has left as Tyndalston pushes back at every turn. Combat is grounded, physical, and dangerous. The city responds to your actions, forcing you into a loop where pressure defines every choice you make.

Samson is built on a simple, brutal truth: every day costs you. Debt grows with interest, and time works against you. Each job burns a limited pool of Action Points and every decision shifts how the city treats you—there are no do-overs. You move forward because standing still makes everything worse.

Founded by Christofer Sundberg, Liquid Swords brings together key developers whose experience shaped the Just Cause series and Mad Max. The team’s background in physical action, systemic design, and character-focused worlds forms the backbone of Samson. This is a sharp, contained story built to hit hard from the opening frame.

We built Samson to strike fast and leave a mark. It’s a raw, physical story with systems that push back at every turn. This is the start of what Liquid Swords stands for, and the team has delivered something with real teeth. We’ve come through a heavy cycle of change and sharpened every part of how we work. The entire industry is navigating pressure right now. Samson is our answer to that reality, a focused project built with intent, not excess. This is how we move forward.” –  Christofer Sundberg, Founder and Creative Director, Liquid Swords

Samson: A Tyndalston StoryCore Pillars

  • Debt Defines Everything: Your debt grows every day. Your next move determines whether you stay afloat or collapse under the weight.
  • Action Points Set the Pace: Every job drains a limited daily pool. Every choice forces a trade-off.
  • Combat With Consequence: Fights are grounded and punishing. Violence is a tool, not a spectacle.
  • A City That Pushes Back: Tyndalston tracks your decisions. Faces, factions, and streets shift with your actions. Nothing is forgiven.

Samson: A Tyndalston Story launches in early 2026 on Steam and the Epic Games Store at $24.99.

To learn more about Samson: A Tyndalston Story, visit the website here. The press kit, including key art, screenshots, and logos, is available here.

About Liquid Swords
Liquid Swords was founded in 2020 by Christofer Sundberg, creator of the Just Cause franchise and founder of Avalanche Studios. Based in Sweden, the studio develops focused, high-impact action experiences defined by player agency, pressure, and consequence. Backed by NetEase Games and private investors, Liquid Swords is built around a veteran team with decades of expertise in combat systems, systemic design, animation, and action-driven narrative. Their work reflects a clear vision: games that hit hard, stay sharp, and never lose sight of the player at the center.

Media Contact:
TriplePoint PR on behalf of Liquid Swords
liquidswords@triplepointpr.com