---
title: "Dive into SUPERVIVE: A Full Week of Nonstop Action at Steam Next Fest"
date: 2024-10-07
category: Games
author: "Vanessa Alves-Johnson"
source: https://pressreleases.triplepointpr.com/2024/10/07/dive-into-supervive-a-full-week-of-nonstop-action-at-steam-next-fest/
markdown: https://pressreleases.triplepointpr.com/md/dive-into-supervive-a-full-week-of-nonstop-action-at-steam-next-fest.md
agency: TriplePoint PR
description: "LOS ANGELES - October 7, 2024 - Theorycraft Games today announced that SUPERVIVE, their free-to-play MOBA BR meets hero shooter, will debut a feature-rich demo at Steam Next Fest: October…"
---

# Dive into SUPERVIVE: A Full Week of Nonstop Action at Steam Next Fest

**LOS ANGELES - October 7, 2024** - [Theorycraft Games](https://www.theorycraftgames.com/) today announced that ***SUPERVIVE***, their free-to-play MOBA BR meets hero shooter, will debut a feature-rich demo at Steam Next Fest: October 2024 Edition. From October 14 to October 21, all interested players can experience *SUPERVIVE*’s wild, open-ended combat sandbox* *at any time and from anywhere; no sign-ups required. Dedicated matchmaking servers in North America, Europe, and Asia ensure a smooth and explosive experience. Competitive squads hungry for their next “10,000 hour game” can wishlist *SUPERVIVE *on Steam [here](https://store.steampowered.com/app/1283700/SUPERVIVE/).

Over the course of Steam Next Fest, players can access special events and unlock an exclusive collectible by playing the game - who doesn’t want to rock a skin that shows you were in early on the next can’t-miss multiplayer phenomenon?

Check out the Road to Open Beta [trailer](https://youtu.be/TWOKVH9Vy14). 

In *SUPERVIVE,* face off in all-out, multi-squad teamfights; take down boss monsters for big loot; get that W and run it back. Squad up with friends and dive into 10-team battle royales, 2-player duos, or 4v4 deathmatches. With 16 unique hunters, each with distinct abilities, players can build a team of hyper-styled heroes, all designed to be self-sufficient playmakers. Featuring dynamic map-based objectives and game-changing storm shifts, *SUPERVIVE *ensures that no game is ever the same.

The development team has been hard at work leveling up just about everything in *SUPERVIVE* since their initial June public playtest, where their growing community played more hours of *SUPERVIVE *in one week than three years of private playtesting. These changes include: 

- Two newly playable heroes make their debut: Jin - A young, warblade-wielding assassin with an augmented arm that’s slowly corrupting him. He can create illusionary clones of himself and teleport to enemies (or his clones) to deal massive melee damage.
- Hudson - A gruff salvage-smith who's survived two apocalypses, Hudson wields an enormous gatling gun that can be overclocked to unleash an unending barrage of shrapnel. He holds a fortified position better than anyone.

New equipment and level progression systems have been implemented to encourage greater build diversity and amplify playstyles

A brand new tutorial, onboarding flow, and the addition of bot queue for all players, where groups can squad up against nine other bot teams to learn the game

Official voice actors have been brought on to breathe life into the entire roster

Environment and hunter art has been polished to ‘ship’ quality

Tons of cosmetic content is in development to give players ways to customize and show off their personal style

An entirely redone HUD that shows off *SUPERVIVE*’s shooter soul

New hunter profile pictures, lobby poses and introductions

New VFX for many hunter abilities and effects, as well as new art for in-world objects like wind rings, basecamps, and more

“*SUPERVIVE* is a labor of pure love from our team, we tried to put everything we know about making super fun PVP games into every session. It’s a crazy mashup but somehow it all works - and I guarantee there's nothing else like it out there,” says Joe Tung, CEO and co-founder of Theorycraft Games. “Listen, do you want to queue up for your billionth salty runback of the same game, or do you want to try something fresh with the squad? We hope you'll make the right decision.”

*SUPERVIVE* plans to enter open beta later this year; stay tuned for more news! Theorycraft is also partnering with NEXON to host a Korean closed beta immediately following Steam Next Fest. Ongoing development will continue beyond launch, with free updates including new hunters, powers, and biomes. *SUPERVIVE *will always be free-to-play and is designed to ensure that cosmetics are the only in-game purchases, with no pay-for-power elements, ***ever***.

Players eager to show their support for Theorycraft and *SUPERVIVE*’s development can purchase [Supporter Packs](https://www.playsupervive.com/en-us/supporter-packs), granting premium currency, exclusive cosmetics, and more perks. 

Assets can be found [here](https://drive.google.com/drive/folders/19hXw7_DHEeheRZno-DQK2UMvs2hukM5g?usp=sharing). For more insights from the dev team, watch their latest Fireside Chat [here](https://www.youtube.com/watch?v=ZX_RZYMOQRM).

**About Theorycraft Games**Theorycraft Games is an independent game studio on a mission to make deep, 10,000-hour games that are just better when played with friends. Theorycraft was formed in December 2020 by a founding team that includes Joe Tung, Mike Tipul, Michael Evans, and Areeb Pirani - former studio leaders at Riot Games, Bungie, and Blizzard Entertainment. Collectively they led the development of games such as League of Legends, Halo, Destiny, Overwatch, and VALORANT. For more information, please visit https://www.theorycraftgames.com/ 

**Contact**TriplePoint on behalf of Theorycraft Games[theorycraft@triplepointpr.com](mailto:theorycraft@triplepointpr.com)
