Immersive retelling of ‘A Christmas Carol’ previously available as an installation in LA and NYC to launch on Oculus Rift, Steam, and HTC Vive
LOS ANGELES – Dec. 12, 2019 – MWM Interactive (MWMi), a leading creator of story-driven VR and interactive entertainment, today announced that “Chained: A Victorian Nightmare,” a virtual reality (VR) retelling of Charles Dickens’ classic “A Christmas Carol,” will be released for Oculus Rift, Steam and HTC Vive later this month for $5.99. This at-home version of the hit location-based immersive theater experience, which previously played to sold-out audiences in Los Angeles and New York City, will bring a dark retelling of the classic tale home just in time for the holidays.
This experience puts viewers at the center of the story — they will confront their past, present and future in a bone-chilling journey of self-discovery. The adaptation is faithful to the chilling, moody atmosphere of the classic novel. Previously released as a location-based immersive experience in Los Angeles in fall 2018 and New York City in spring 2019, this version transports audiences to an eerie Victorian London setting within the comfort of their own home.
“Chained” is created and directed by Justin Denton, maker of the immersive ‘Legion’ experience at San Diego Comic-Con 2017, and executive produced by MWM Interactive’s EVP of Content Ethan Stearns.
“‘Chained’ is the result of theater, cinema and interactive entertainment coming together to create a singular experience that provides a deeper and more personal experience of this classic tale,” said MWMi’s Ethan Stearns. “At MWM Interactive, we’re focused on working with creators to tell great narratives no matter the technical medium.”
A press kit with image assets is available here.
About MWM Interactive
MWM Interactive, a division of MWM, is a Los Angeles-based video game publisher and interactive entertainment producer that combines gripping content with new technology to bring visionary, interactive storytelling to players. From PC and console games to ground-breaking immersive VR experiences, MWMi empowers creators to realize their artistic vision. Ethan Stearns, EVP Content, oversees MWMi and is backed by a team of game industry veterans dedicated to celebrating the medium and bringing interactive storytelling to broader audiences around the world.
TriplePoint PR, for MWM Interactive