Playable Worlds Unveils New Raph Koster MMO, Stars Reach

New Gameplay Trailer and Q&A With Raph Offers Glimpse at Sandbox MMO

Stars Reach is set in a colorful, optimistic science-fantasy setting that appeals to a wider audience than just the MMORPG faithful – with gameplay that scales from casual to hardcore, from a quick five-minute session to a full on gaming marathon. A lot of MMORPGs will let you build your own home, but Stars Reach lets you build that home on the planet you choose, a subterranean lava mining facility, an underwater domed farm, an orbital starport…even wormgates to reach other solar systems. You’re limited only by your imagination. No classes, and no rails – just a wide-open world of adventure at your fingertips.

Created by the designer of Ultima Online and Star Wars Galaxies, Stars Reach is an intelligent, living, fully-modifiable universe that offers players a unique opportunity to experience life on distant worlds. The galaxy continually evolves, featuring procedurally-generated planets that are as intriguing as they are varied. Gameplay options are equally diverse, allowing you to engage with the aspects that interest you the most, or to change your focus as often as you like – there is no single best path through this game.

Currently in pre-Alpha, a launch date has not yet been announced. Playable Worlds is gearing up for friends-and-family testing this summer, focusing on key slices of the game. A new website is now live, welcoming sign-ups for future updates and testing at  

Check out Raph’s vision video here, the announcement trailer featuring an early look at gameplay here, and a Q&A-style interview video here.

“I have been working towards this game for thirty years. Now that technology has caught up to our dreams, we can build the living alternate world we envisioned when we were creating the MMORPG category,” said Raph Koster, CEO of Playable Worlds.

Key Features of Stars Reach:

  • Gameplay you haven’t seen before. Everything — terrain, creatures, plants — reacts to what you do and to local conditions. It isn’t pre-scripted, it’s organic and simulated.
  • Every planet can be different — Different seasons, years, climates… and once players set up a government there, other things like tax rates, build permissions, or even the PVP rules may also vary.
  • Living planets. These worlds work the way the real world does: whether you break it or build it, you the players own it. Our trees grow, throw off seedlings, and spread into forests. They also burn down. Our rivers flow, and you can dam them up or irrigate a desert. 
  • Exciting combat featuring customizable weapons that enable both fast-paced action and tactics more like what traditional MMO players are used to – on both the ground and in space!
  • A fully player-driven economy including mining through deformable terrain, crafting a wide array of objects, building entire cities with your friends, and engaging in missions set by other players.

Press Kit: LINK

To learn more about Stars Reach, visit, and join us on the official Stars Reach Discord.

# # #

About Playable Worlds

Playable Worlds, Inc. is a multiverse company creating immersive worlds with diverse player experiences, social integration, and higher retention, based in San Marcos, CA. Founded in 2018 by online gaming veterans Raph Koster and Eric Goldberg, Playable Worlds creates cloud-native online worlds by combining proprietary technology with expertise in service operations, community building, and online game design. For more information, please visit