Fenris Creations’ EVE Online: Cradle of War Update Makes It Harder for Alliances to Rush Fleets Across Space, Shaking Up War Strategies

Launching September 22, Ansiblex jump bridges now run on a distance-scaled charge, alongside Pirate Insurgency changes, wormhole combat site overhaul, Pochven updates, and more

REYKJAVÍK, Iceland – September 22, 2026 – Today, Fenris Creations launched the next major update for EVE Online: Cradle of War, the latest expansion for the iconic sci-fi MMO EVE Online. Centered on a revamp of Ansiblex jump bridges, the player-built gates that let nullsec alliances project force across huge stretches of space at short notice, the update also iterates on Pirate Insurgencies, improves low-class wormhole combat sites, and rebalances ships across New Eden. It represents the most impactful step in Fenris Creations’ ongoing work on force projection and nullsec sovereignty since the Equinox expansion, and addresses a long-standing community call for changes to force projection.

“Ansiblex jump bridges – player-built stargates – have worked the same way for years, and players got very good at using them to be everywhere at once,” said Bergur Finnbogason, Creative Director for EVE Online. “Adding a cost to project force over vast distances changes the paradigm and makes moving a large fleet more deliberate and predictable. Changing how groups travel leads to interesting knock-on effects; for example, a smaller alliance might be able to hold ground without a fleet from the other side of the map landing on top of it. No matter the outcome, every group will have to rethink how it moves and solve a new set of problems. This is where EVE players are at their best.”

Against a backdrop of strange shifts affecting the fabric of New Eden and wormhole space, even established technologies are being forced to adapt, with Upwell’s Ansiblex network among those feeling the effects. 

Until now, Ansiblex networks have let alliances move large fleets without this kind of constraint. Each gate now holds a limited pool of energy that drains with every ship that passes through and refills slowly afterwards. Once it’s empty, the gate is unusable until it recovers. Jump cost depends on the destination, distance from an alliance’s capital system, and the ship itself, with different ship types carrying different costs. Journeys that carry a fleet far from its home territory drain the gate far more than trips heading back toward it. Only subcapital ship classes can use the network, and each gate is now restricted to members of the alliance that owns it rather than its wider network of allies. 

Alliances can still reach anywhere in New Eden, but the cost climbs with distance, giving every group a practical operating range for its Ansiblex network. The benefit is greatest for smaller groups. Where a much larger fleet could previously arrive from the far side of the map with little warning, players will now have a much clearer sense of what may reach them, from where, and in what numbers. Ansiblexes remain only one of several ways fleets can project across space. 

Other key features of the Cradle of War major update include: 

  • Pirate Insurgency Changes: Pirate Insurgencies in low-security space are now shorter and spread faster, giving players greater control over how and where corruption spreads. A new battlecruiser-sized “Moderate” combat site, the Insurgency counterpart to Cradle of War’s battlecruiser Factional Warfare site, joins reinforcement-cycle changes that reward winning an Insurgency outright over farming the sites around it. 
  • Wormhole Combat Site Overhaul: Encounters across Class 1 to Class 3 wormhole combat sites have been modernized with smarter enemies, clearer objectives, and a refreshed visual pass. 
  • Pochven Updates: More roaming enemy fleets with smarter behavior, adjusted wormhole connections in and out of the region, and revised fleet-size caps, with Vigilance Point increasing from 10 to 12 ships and Observatory Flashpoint dropping from 15 to 12. 
  • Ship Balance: Marauders and Black Ops battleships are now lighter for easier wormhole travel. Underperforming heavy assault cruisers, assault frigates, and railgun ships have been buffed, lancer dreadnoughts are more durable, and a cheaper Zero-Point Field Manipulator is expected to lower Tech II Triglavian production costs. 
  • Rampant Drone Fabricator Rewards: The challenging Rampant Drone Fabricator – a new piece of wormhole content introduced this summer featuring a ‘horde mode’ mechanic – becomes more rewarding, yielding additional Fabricator Data that can be exchanged in the Pochven LP Store for powerful new drone upgrades. These include four new mutaplasmids for customizing drone support modules and an exclusive Hybrid Drone skill book that increases hybrid drone damage by 3% per level. Quality-of-life changes also make it easier to bring interdictors into Fabricator fleets. 

Much of today’s update was shaped directly by feedback from the Council of Stellar Management and player groups, including Wormhole UN and FW Parliament, and shares a common thread: revisiting systems players have optimized over the years to create room for new strategies. Pirate Insurgencies now move faster and place greater emphasis on winning the conflict. Pochven’s fleet-size and reward changes create new challenges, while Class 1 to Class 3 wormhole combat sites modernize some of EVE’s oldest PvE content with smarter enemies, clearer objectives and refreshed environments, bringing them more closely in line with the rest of EVE’s PvE experience. Ansiblex jump bridge changes cut deepest into that established order, reshaping how alliances move and forcing groups across nullsec to reconsider how they project power, hold territory and respond to threats. 

For the latest happenings in and around New Eden, visit EVE News. Assets for EVE Online: Cradle of War’s Major Update are available in the press kit here

Play EVE Online free at eveonline.com, also on Steam and Epic Games Store.   they project power, hold territory and respond to threats.

About EVE Online® 

EVE Online (PC/Mac) is a compelling, community-driven sci-fi MMO game where players can build and pilot a wide variety of spaceships, traverse vast solar systems for free, and choose their own path from countless options, experiencing space exploration, immense PvP and PvE battles, mining, industry, and a sophisticated player economy in an ever-expanding sandbox. EVE is a captivating game in which hundreds of thousands of players compete for riches, power, glory, and adventure, forging their own destinies in a single thriving universe. 

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About Fenris Creations 

Fenris Creations is an independent video game developer headquartered in Reykjavík, Iceland, with studios in London and Shanghai. Founded in 1997 on the principle of pushing the envelope and breaking new ground on all levels, the company is on a mission to create virtual worlds more meaningful than real life. With the launch of EVE Online in May 2003, Fenris Creations established itself as a pioneer of massively multiplayer online games, earning critical acclaim worldwide for its single-shard universe, player-driven economy, and emergent gameplay. Fenris Creations continues to build deep, persistent virtual worlds designed to evolve over decades in close partnership with their communities. 

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