Company’s Global Network Includes Over 8,000 Mobile Games, Surpasses 4 Billion Game Sessions per Month
SAN FRANCISCO – Nov. 1, 2012 – Chartboost (www.chartboost.com) – the leading alternative to traditional mobile game ad networks – today announced its platform is now driving four billion game sessions per month. Since November 2011, Chartboost has attracted some of the industry’s biggest mobile game makers to its global network, including TinyCo, PocketGems, Kiloo and Get Set Games, who leverage the company’s technology to drive game downloads and profits.
“One year out Chartboost is not just independent, profitable, and rapidly growing, but we are taking market share away from traditional mobile game ad networks,” said Maria Alegre, CEO, Chartboost. “More than any of our competitors, we know games and we know developers. We know how developers work, how games monetize, and how users discover new, great games. This has set us apart and we look forward to continue leading the industry.”
In the past nine months, Chartboost has seen the number of game sessions initiated by its technology increase 300%, propelling the total number of sessions to more than four billion per month. This network now includes over 8,000 games, a 700% increase since the start of the year, when the Chartboost network hosted 1,000 mobile games. Chartboost also now reaches over 105 million unique visitors.
Over the past year, Chartboost has grown its operations in San Francisco and beyond. In San Francisco, the company is in the final stages of moving into new office space five times bigger than its current home and plans to double the size of its local team over the next six months. Chartboost has also recently moved further into the APAC market with new hires for China, South Korea, and Japan.
The Chartboost platform has the only Direct Deals Marketplace with a social network for game developers to negotiate advertising deals, giving them the tools to create profitable businesses. Chartboost also offers the industry’s most transparent games-only network, where developers can test interstitial campaigns with thousands of games, identify the best performing partners, and use different portfolios of games from the network to increase App Store success.
For more information about Chartboost, or to learn how you can grow your app business, visit www.chartbooost.com.
Chartboost is the platform for game developers to reach more gamers and make more money without the need of an ad network. The company reaches hundreds of millions of unique users in over 100 countries, drives over 4 billion game sessions per month in their network, and works with companies like Backflip, Beeline, Booyah, Crowdstar, Disney Mobile, Gameloft, Get Set Games, GREE, Kabam, Kiloo, Playfirst, The Playforge, Pocket Gems, SGN, TinyCo, and many other lead game developers. Chartboost has raised $2M from Translink Capital, SK Telecom Ventures, and XG Ventures. Based in San Francisco and founded in 2011, more information on Chartboost can be found at:http://chartboost.com.