Black Desert Mobile Soft Launching for Android in Select Countries Following 2M+ Pre-Registrations

 

MANHATTAN BEACH, Calif. – October 24, 2019 – Pearl Abyss is today soft launching Black Desert Mobile for Android via the Google Play Store in seven countries after more than two million users pre-registered for the game within 2 weeks. Now available to download in Canada, Chile, Sweden, Malaysia, Turkey, Ireland and Australia, the open-world action MMORPG will be launching on iOS and Android across the world later this year.

Continue reading Black Desert Mobile Soft Launching for Android in Select Countries Following 2M+ Pre-Registrations

Reiner Knizia’s Yellow & Yangtze Now Available on Steam Early Access

Dire Wolf’s digital board game catalog expands with strategic tile-placement from legendary game designer

DENVER CO. – September 30, 2019 – Today Dire Wolf announced that their digital adaptation of Dr. Reiner Knizia’s acclaimed board game Yellow & Yangtze is now available via Steam Early Access, and will be releasing on iOS and Android devices in the coming weeks. Following the recent cross-platform release of Raiders of the North Sea, Yellow & Yangtze is the second title in a new wave of digital board game adaptations from Dire Wolf.

Continue reading Reiner Knizia’s Yellow & Yangtze Now Available on Steam Early Access

Pearl Abyss, the Creators of Black Desert Online, Setting Its NA Regional Office in Manhattan Beach, CA

MANHATTAN BEACH, Calif. – Dec. 12, 2018 – Pearl Abyss, the creators of the Black Desert MMORPG video game franchise, has today announced that it is expanding operations with the company’s first North American office, located in Manhattan Beach, California.

The news comes after Pearl Abyss recently announced that the company acquired CCP Games, the creators of the popular spaceship MMORPG, EVE Online.

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Edutainment Startup SongHi to Share Convergence of Console-Quality Music, Education, and Games at GDC

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Finnish music and tech developer to debut mobile game at GDC; Announces school music creation competition with bestselling recording artist

HELSINKI – March 6, 2014 – SongHi Entertainment today announced plans to detail several of the company’s education and entertainment initiatives at the Game Developers Conference in San Francisco this month. Additionally, SongHi will demonstrate the flexibility of its music creation technology through the medium of the company’s first mobile game. Continue reading Edutainment Startup SongHi to Share Convergence of Console-Quality Music, Education, and Games at GDC

Chartboost Launches Backend Service to Power In-app Purchases in Mobile Games

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Chartboost Store Empowers Mobile Game Developers to Modify their In-app Store and Virtual Items in Real Time

SAN FRANCISCO – July 11, 2013 – Chartboost – the business engine for mobile game developers around the world – today announced the launch of Chartboost Store, the latest addition to the company’s powerful technology platform that helps developers attract gamers and make money. Today’s launch underscores the company’s core mission to provide developers with a full suite of business tools that drive their businesses forward. Chartboost Store, which joins the company’s widely popular offerings – Direct Deals, Cross Promotion, and the Chartboost Network – harnesses the power of data to give developers full control to make real-time adjustments to their in-game marketplaces.

For more information on Chartboost Store, please visit www.chartboost.com/store. Continue reading Chartboost Launches Backend Service to Power In-app Purchases in Mobile Games

LIMBO is available on the App Store

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COPENHAGEN, Denmark – July 3, 2013 – Playdead today announced the release of LIMBO for iPad, iPhone, and iPod touch. Download the game now for $4.99 on the App Store.

In an effort to let LIMBO reach as many devices as possible, Playdead is now ready to deliver a seamless touch-based experience on the iPad 2 (and higher), iPad Mini, iPhone 4S (and higher), and the latest generation of iPod Touch. Continue reading LIMBO is available on the App Store

10 Million Monthly Active Users Now Playing Sunstorm Games’ Mobile Apps

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Successful Developer of Mobile Games Passes Major Milestones, Invests for the Future

LAS VEGAS – May 9, 2013 – Sunstorm Games, a leading Las Vegas-based developer and publisher of mobile games, today announced that its player community has grown to 10 million Monthly Active Users and one million Daily Active Users. Focused on creating fun mobile experiences since 2008, Sunstorm Games’ community has grown steadily as the company iterates across popular franchises like the “MAKER” series, which host large audiences of both male and female players, prioritizing player feedback and gameplay analysis to substantially improve each new game. The company plans to improve its mobile offering with the upcoming launch of Sunnyville Salon and Sunnyville Pets, its most advanced games to-date in terms of stability, graphics and gameplay. Continue reading 10 Million Monthly Active Users Now Playing Sunstorm Games’ Mobile Apps

Game Connection America Concludes with Record-Breaking Attendance, Contrast Wins Selected Projects Award

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Compulsion Games Earns Top Recognition Among 15 of the Year’s Most Notable Indie Development Projects

SAN FRANCISCO – April 4, 2013 – Game Connection America 2013 concluded another successful event taking place in San Francisco from March 25 – 27. A total of 1,650 attendees including 206 exhibitors and 240 certified buyers converged on the Sir Francis Drake Hotel to engage in concentrated networking, meetings, and lively conversations. The Meeting Application saw a total of 7,642 meetings confirmed. Additionally, the [a]List Summit provided tracks of panels and lectures that covered challenges and opportunities facing the games industry. Continue reading Game Connection America Concludes with Record-Breaking Attendance, Contrast Wins Selected Projects Award