Ready, Set, Glow – Candleman, 3D Puzzle Platformer Available Now, Only on Xbox One

With only 10 seconds of candlelight, help the lone Candleman find his way to the distant light and avoid the dangers of the darkness

SHANGHAI — February 1, 2017 — Are you ready to step out of the light? Find out by playing Candleman, the 3D puzzle platforming game, released today in over 28 regions including North America, available for $14.99 USD exclusively on Xbox One. From publisher E-Home Entertainment and developer Spotlightor Interactive, as part of the ID@XBOX program, Candleman features lush environments, dynamic lighting and fantastical challenges that respond to the introduction of candlelight in the ever-oppressive darkness. The premise is elegantly simple: help a small candle find his way through the dark with only 10 seconds of candlelight available per level.

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Lost Castle, Action RPG Beat-Em-Up, Now Available Worldwide

With more than 130,000 players in Steam on Early Access, Lost Castle opens its doors to a challenging, procedurally generated dungeon adventure

BEIJING – September 1, 2016 – Another Indie, a leading international indie games publisher, and co-publisher X.D. Network Inc., today announced Lost Castle is now available worldwide. Lost Castle is an action RPG beat-em-up with roguelike elements, optional local co-op and a “dark comedy” backstory. Already finding profound success with more than 130,000 initial downloads in Early Access, Lost Castle is now ready for players worldwide to storm its dungeons, downloadable for an on sale price of $7.89 USD on Steam until September 7.

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Minecraft Will Officially Enter China on Mobile and PC via NetEase

Microsoft, Mojang and NetEase Games introduce the sandbox game Minecraft to China

GUANGZHOU, China, – May 20, 2016- Soon Chinese Minecraft fans will be able to create and explore their very own worlds limited only by their imaginations. Microsoft, Mojang and NetEase, Inc. today announced a five-year exclusive agreement to license Mojang’s Minecraft mobile and PC editions to a NetEase, Inc. affiliate in mainland China. As part of the agreement, Mojang will develop a version of Minecraft tailored for the Chinese market and release it in partnership with NetEase. Minecraft is a world-renowned sandbox game that enables players to adventure in uncharted realms, collect resources and build in an infinite world.

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Linekong Turns to Global Market Opportunities, Invests $20M in Linekong US, Inc.

Chinese Mobile Entertainment Titan Establishes Independent Entity to Pursue Development of Globally Accessible, IP-Based Games

BURLINGAME, CA — Feb. 1, 2016 — Publicly traded Chinese mobile gaming company Linekong Interactive (“Linekong Interactive”; HKSE: 8267) today announced that the company is investing $20M USD to expand its presence in the global mobile game market by establishing a western arm, Linekong US, Inc. This investment will help Linekong US establish partnerships and achieve its mission of building vibrant, globally-accessible mobile games that unite the best of western and eastern game design. Continue reading Linekong Turns to Global Market Opportunities, Invests $20M in Linekong US, Inc.

NetEase Stock Reaches All-Time High

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Leading Chinese Game Publisher Shines at E3

REDWOOD SHORES, Calif. – June 19, 2015 – NetEase (NASDAQ: NTES) hit an all-time high in its stock price on Wednesday, June 17, during one of the gaming industry’s top conferences, the Electronic Entertainment Expo (E3). With its focus on online game research and development, NetEase Games dominated the #1 spot on the Chinese App Store. The company was also recognized as the fifth largest mobile game publisher in the global App Store by revenue as of April 2015, according to App Annie.

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Leading Mobile Publisher TabTale Acquires Coco Play, Establishes Operations in China

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New Venture-Backed Publisher Expands Global Presence via Talent, Tech, and Game Acquisition

TEL AVIV, Israel – May 23, 2014 – Today top children’s app publisher TabTale announced the acquisition of Coco Play Limited, a Hong Kong and China-based developer of educational apps and games for kids. The deal enables TabTale to establish a presence in China and reach a wider global audience. TabTale will also be joined by Coco Play’s team, and add its two million monthly active users to TabTale’s existing 25 million. TabTale raised $12 million in Series B funding in October 2013, and continues to seek expansion opportunities around the globe in order to enrich its app offerings and grow in new markets.

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Chukong Technologies Re-organizes CocoaChina and Coco Brands to Extend Success in Mobile Gaming

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Company Adds Former Zynga Distinguished Engineer to Bolster Widely-adopted Cocos2D-x Engine Technology

MENLO PARK, Calif. – Oct. 10, 2013 – International mobile gaming company Chukong Technologies today announced that it will be reorganizing its sub-brands CocoaChina and Coco (formerly Punchbox) under its parent name in the U.S. In addition, Chukong Technologies will formally integrate the world-class Cocos2D-x game engine under its corporate structure, which the company has previously developed, sponsored and maintained.

“We’ve generated a huge amount of awareness and community goodwill in the U.S. as CocoaChina, and we have chosen to take on our parent name of Chukong Technologies to maximize our brand’s impact worldwide,” said Lei Zhang, U.S. General Manager. “Under Chukong Technologies, we look forward to continuing CocoaChina’s developer partnerships and telling our story about the Chinese mobile gaming opportunity.”

Chukong Technologies was previously the sole sponsor of the Cocos2D-x game engine, an open-source cross platform 2D game engine used by more than 400,000 developers worldwide including top-tier studios such as Konami, Gamevil, Zynga, GREE and Glu Mobile. Cocos2D-x’s inclusion in Chukong Technologies’ corporate structure will allow for greater resources to be devoted to the development of the engine in the future.

Harnessing Industry Expertise to Drive Developer Platform Forward

To direct the company’s developer toolset, Chukong has hired Ricardo Quesada, one of the original creators of the Cocos2D engine and previously a Distinguished Engineer at Zynga. In his role of Chief Architect, Quesada will improve and expand the engine and coordinate the creation of Coco Studio, a comprehensive toolset for developers to help build cross-platform games for mobile devices.

“While I enjoyed my time at Zynga immensely, I’ve always had the itch to build platforms rather than just games—that’s why I created the Cocos2D engine to begin with,” said Quesada. “Chukong’s platform-centric mission aligns with my expertise and interest, and I can’t wait to start building out the engine I helped write almost a decade ago.”

Cocos2D is one of the world’s most widely used game engines, and the cross-platform functionality of Cocos2D-x has made it the engine of choice for developers of all sizes. Thousands of games have been built with Cocos2D-x, which have been collectively downloaded more than 2 billion times.

About Chukong Technologies

As the largest mobile game company based in China, Chukong Technologies is a leading game developer, international publishing partner and gaming community manager under its Coco and CocoaChina brands. Chukong Technologies has helped some of the world’s largest mobile developers navigate the complexities of the Chinese mobile market, as well as published many of the most popular mobile titles in China, such as the Fishing Joy franchise. The company also sponsors and manages Cocos2D-x, one of the most widely used 2D game engines in the world.

Chukong aims to become a leading digital distribution company and is currently expanding its infrastructure and partnerships to facilitate new business opportunities. Headquartered in Beijing, China the company also has operations in Tokyo, Seoul, Taipei, and Menlo Park, California. For more information, please visit http://www.chukong-inc.com/ and follow the company on Twitter at @CocoaChina

Assets

To download logos for Chukong Technologies, CocoaChina, Coco and Cocos2D-x, click here: http://triplepointpr.com/dl/Chukong/Chukong%20Logos.zip

Media Contacts

Tristan Kruth
TriplePoint for Chukong Technologies
cocoachina@triplepointpr.com
(415) 955-8500


 

CocoaChina/Chukong Riding Fishing Joy Revenue Wave into GDC

cocoachinaCompany’s Flagship Mobile Franchise Generating Over $6 Million in Monthly Revenue Worldwide

SAN FRANCISCO — March 12, 2013—In advance of the Game Developers Conference(GDC) 2013 in San Francisco, international mobile game developer and publisher CocoaChina/Chukong has shared new revenue statistics about their flagship Fishing Joy franchise: the series is generating $6.28 million in monthly revenue with more than 10 million daily active users (DAU). In the last two months alone, the popular mobile game has doubled its monthly revenue. The franchise’s continued success is attributed to CocoaChina’s expanding distribution and continual optimization of the game, as well as an explosive growth of the Chinese smartphone user base. Continue reading CocoaChina/Chukong Riding Fishing Joy Revenue Wave into GDC