CocoaChina and Gameloft Go Full Throttle at China Joy

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Continued strategic partnership announced to localize and publish Asphalt 8: Airborne and Dungeon Hunter 4 in China

BEIJING and PARIS – July 25, 2013 – CocoaChina/Chukong, a leading international mobile publisher and developer, and Gameloft, leading global publisher of digital and social games, today announced the continuation of their strategic partnership in bringing Gameloft titles to the booming Chinese mobile market. Per the agreement, Gameloft will leverage CocoaChina/Chukong’s local expertise in game design, monetization, distribution and piracy-prevention to introduce upcoming titles, Asphalt 8: Airborne(HD version)and previously released Dungeon Hunter 4 (HD version), to Chinese players.  Continue reading CocoaChina and Gameloft Go Full Throttle at China Joy

Hungry Moose Games Launches 9 Lives: Casey and Sphynx for Android Devices

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Former BioWare Developers’ First Android Title Debuts with Controls Optimized for the Green Throttle Atlas Controller

SANTA CLARA, CA – July 24, 2013 Hungry Moose Games, a new Edmonton-based studio established by a small team of veterans from BioWare, today announced the launch of their first mobile game, 9 Lives: Casey and Sphynx. A new and original game that blends puzzle solving with platform-like play and original story telling, 9 Lives is optimized for use with the Green Throttle Atlas Controller, bringing an immersive mobile and big-screen experience to Android gamers everywhere. The game allows 1-2 people to play at any given point, letting friends navigate the misfit duo through a maze of action-packed puzzles where death is sometimes the only way to progress! 9 Lives: Casey and Sphynx is available now in the Green Throttle Arena for $2.99, as well as through Google Play and the Amazon Appstore. Continue reading Hungry Moose Games Launches 9 Lives: Casey and Sphynx for Android Devices

Media Advisory: Skytree Discusses Machine Learning Best Practices in Live Webinar

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Joins Adconion, Uber, Twitter and Amazon in BrightTALK Roundtable Tomorrow

SAN JOSE, Calif. – July 24, 2013 – Skytree® – The Machine Learning Company® will discuss machine learning best practices in a live roundtable webinar “Machine Learning: How to Make it Work in Your Organization” with industry experts from leading companies implementing this technology including Adconion, Twitter, Uber and Amazon. Machine learning is a critical tool used to gain actionable insight into ever-increasing amounts of Big Data. Continue reading Media Advisory: Skytree Discusses Machine Learning Best Practices in Live Webinar

Dragons and Titans Surpasses 600,000 Players

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Wyrmbyte’s Multiplayer Online Battle Arena (MOBA) Game Begins Greenlight Process on Steam; Launches Season One with New Features

SAN FRANCISCO — July 17, 2013 — Wyrmbyte, an indie video game studio made up of veteran developers, today announced new metrics and features for the company’s inaugural title, Dragons and Titans, which has attracted over 600,000 players worldwide since beginning its open beta May 1. Wyrmbyte is celebrating the full release of Dragons and Titans and this metrics milestone by launching a Steam Greenlight campaign, adding new player customization features, and introducing its first recurring competitive season, where top-ranked players will win special prizes. Continue reading Dragons and Titans Surpasses 600,000 Players

Chartboost Launches Backend Service to Power In-app Purchases in Mobile Games

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Chartboost Store Empowers Mobile Game Developers to Modify their In-app Store and Virtual Items in Real Time

SAN FRANCISCO – July 11, 2013 – Chartboost – the business engine for mobile game developers around the world – today announced the launch of Chartboost Store, the latest addition to the company’s powerful technology platform that helps developers attract gamers and make money. Today’s launch underscores the company’s core mission to provide developers with a full suite of business tools that drive their businesses forward. Chartboost Store, which joins the company’s widely popular offerings – Direct Deals, Cross Promotion, and the Chartboost Network – harnesses the power of data to give developers full control to make real-time adjustments to their in-game marketplaces.

For more information on Chartboost Store, please visit www.chartboost.com/store. Continue reading Chartboost Launches Backend Service to Power In-app Purchases in Mobile Games

Sprinkle Islands Splashes onto iOS and Android Devices Today!

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All-new Adventures of Ouie the Fire-fighting Titan Available Now

MALMO, SWEDEN – July 11, 2013 – Mediocre, the independent mobile games studio behind hits Sprinkle and Granny Smith, has today announced the launch of Sprinkle Islands, now available on iOS and Android devices. The sequel to 2011’s hit puzzler, Sprinkle, Sprinkle Islands brings the same great water physics and fire-fighting fun to mobile gamers everywhere. Continue reading Sprinkle Islands Splashes onto iOS and Android Devices Today!

Tablets Rule as Preferred Mobile Gaming Device: Tablet In-Game Virtual Goods Spending Nearly 3x More Than on Smartphones

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New study from Magid and PlayFirst shows 69 percent of tablet owners regularly play games on their tablets; 31 percent buy in-game virtual goods

SAN FRANCISCO – July 9, 2013 – PlayFirst Inc., a global leader in mobile games for families and friends, and Frank N. Magid Associates, Inc., a leading media and entertainment research firm, today announced results from the annual Tablet and Smartphone Gaming, Magid Media Futures™ study. According to the study, the tablet has emerged as the mobile platform of choice for gamers: 61 million total gamers prefer the platform, and that number has increased nearly 70 percent year-over-year.  Sixty-nine percent of all tablet owners regularly play games, and of those tablet gamers, 31 percent are buying in-game virtual goods, spending an average of $48 each in the last 12 months.  This means in-game virtual good spending for tablet games is about $914 million, nearly three-times the share of smartphone in-game virtual good spending, which stands at $341 million. Continue reading Tablets Rule as Preferred Mobile Gaming Device: Tablet In-Game Virtual Goods Spending Nearly 3x More Than on Smartphones