Sonic Dash 2: Sonic Boom™ now available on a device very near you

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Feel the breeze as you run as fast as your fingers allow

San Francisco, London, 8th October 2015 SEGA® is happy to confirm that today Sonic is back in Sonic Dash 2: Sonic Boom™, the sequel to the mobile success Sonic Dash™, which has been downloaded over 140 million times.

Developed by Hardlight, the passionate SEGA studio behind a number of acclaimed mobile games such as Sonic Dash, Crazy Taxi: City Rush™ and Sonic Jump Fever™, Sonic Dash 2 combines all of the elements that made the first episode a success and takes them to the next level in an entirely redesigned game. Added depth and more strategic challenges are amongst the improvements:

  • Shake it up: players are now able to take various horizontal and vertical paths and use the brand new Enerbeam to glide through the sky adding way more fast-paced challenges to each and every run.
  • No need to feel “forever alone”: you can now form a team of three, based on a selection of Sonic Boom characters, and use their specific skills to beat high scores and finish above your friends in daily and weekly in-game events
  • High-score chasers will be in heaven as we’re introducing new companions in Sonic Dash 2 called Sprites. Collect them, evolve them, combine them, and equip your team in order to multiply scores. Longer combo, shield extension, rings multiplier, longer Dash… each player will be able to choose the ones that best match their skills and preferences!
  • A fresh new style: Sonic Dash 2 uses the characters and universe of the critically acclaimed TV Cartoon, Sonic Boom, while remaining a genuine Sonic experience at heart. IT’S ALL ABOUT SPEED!

These evolutions, and plenty of other changes, are featured in the Sonic Dash 2 launch trailer:

Month after month, Sonic Dash 2 will continue to evolve: more tracks, more characters, more events, and plenty of other additions are already scheduled.

“The success of Sonic Dash has been very gratifying for us and while we keep improving the experience in the first episode, we wanted to go further – designing and coding the sequel from scratch. After a year of development we’re now ready to launch Sonic Dash 2” explains Chris Southall, Head of Hardlight. “We hope that many players around the world will make Sonic Dash 2 their new best friend as they commute to work or want an entertaining pause in their busy days!”

Last but not least, an Apple Watch companion app is also available beginning today for Sonic Dash 2.  It’s no secret that all Sonic fans like to run at least a dozen miles every day in homage to their favourite mascot. So, to reward them, Hardlight developed a Sonic-themed pedometer that measures and rewards player’s steps. The more active players are in real life, the greater their in-game rewards. Who said gamers were couch potatoes? Definitely not Sonic!

The launch of Sonic Dash 2: Sonic Boom continues the franchise’s momentum led by a #1 animated series for kids, all boys, and all girls in its timeslot on Boomerang in the UK. It is also the strongest show on Canal J in France, Cartoon Network Australia and Malaysia and the number one show Cartoon Network in the U.S. The series will launch in more than 70 countries in 2016, furthering exposure for the franchise and building affinity with consumers.The Sonic merchandising program has also surged at retail led by master toy partner TOMY and with more than 150 partners across a range of key categories.

Sonic Dash 2: Sonic Boom is downloadable for free from today in Europe, the Americas, Australia and Africa, on  iPhone, iPod and iPad: App Store.

From next week, on Thursday 15th October, it will also become available in these territories on a selection of Android devices.

No dates have been defined yet for a release in additional countries.

For more information, you can follow Sonic in person on Twitter and  Facebook.

©SEGA. All rights reserved. SEGA is registered in the US Patent and Trademark Office. SEGA, the SEGA logo,  SONIC DASH, and SONIC DASH 2: SONIC BOOM are either registered trademarks or trademarks of SEGA Holdings, Co. Ltd or its affiliates. App Store is a service mark of Apple Inc.  Google Play is a trademark of Google Inc.  Amazon Appstore and Windows Phone Store are service marks or trademarks of their respective owners.


About SEGA Mobile in the West
SEGA’s mobile division in the West has its headquarters based in San Francisco with dedicated studios across North America and the UK. Focused on creating fun, compelling and engaging games, SEGA’s games feature iconic intellectual property as well as original innovative content for mobile and tablet devices. Since 2008, it has been a leader in the smartphone and tablet space and continues to be at the forefront of mobile gaming. SEGA’s mobile studios include Hardlight™, Three Rings™, and Demiurge Studios™, and SEGA has investments in Space Ape Games™ and Ignited Artists™. Recent SEGA mobile titles include Sonic Dash™ , Sonic Jump Fever™ and Crazy Taxi™ City Rush. For more information, visit

About Hardlight
Based in the UK and founded in 2012, Hardlight Studio is an internal development studio owned by SEGA Games Co., Ltd. Composed of a small, dedicated team with drive, passion and creativity, Hardlight focuses on making high-quality games for mobile devices. Hardlight is behind the latest critically acclaimed adventures of Sonic the Hedgehog™ on mobile platforms: Sonic Jump Fever™ and Sonic Dash™, as well as Crazy Taxi™ City Rush. For more information please visit:


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