Bolt Creative and One High-Flying Pygmy Plot Their Return to Your iOS Device!
SAN FRANCISCO – Oct. 24, 2013 – What happens to a Pygmy that thinks it can fly? Inevitably, it falls. But in the world of Pocket God, it’s just as likely to be sliced in two by spinning blades, have its skin peeled off by a monkey, or suffocate in a pile of giant dodo droppings. Bolt Creative, the studio behind the classic App Store hit Pocket God, has today announced that Pocket God: Ooga Jump will hit the App Store for $0.99 on Thursday, October 31st. Continue reading Pocket God Pygmies to Reach New Heights, Fall to Their Deaths – Ooga Jump Launches October 31st
New Competitive Puzzle Game Will Challenge Players to Graduate from Match-3 to the Next Level
NEW YORK CITY – Oct. 23, 2013 – Jam Labs, Inc., an independent game developer formed by MIT graduates, today announced the upcoming launch of their debut title, Shape Jam. Coming to both iOS and Android platforms as a free download on October 31, 2013, Shape Jam is a competitive puzzle game that challenges players with gameplay deeper and more cerebral than the average “match-3” title. With sleek, minimalist graphics, quick 60-second rounds of play, and the ability to play at any time – even taking turns in asynchronous multiplayer while offline – Shape Jam is a game for casual players who are ready to graduate to something more. Continue reading Prepare to Meet Your Match with Shape Jam for iOS and Android
Final Fantasy X artist Shunya Yamashita and others join all-star lineup for mobile and browser collectible card game
BOSTON — Sept. 26, 2013 — Boston-based video game start-up, Apocoplay, today announced their project 10 years in the making, Alteil: Horizons, will make its way to the App Store. The development team, which includes collectible card game veterans and a writer from the Yu-Gi-Oh! Franchise, are joining forces with world-renowned artists who have worked on staples including The Legend of Zelda, Pacific Rim, and many more. Alteil: Horizons tasks players with employing deeper strategy with elements inspired by tactical RPGs, such as building formations on a battle grid and a Day and Night cycle that affects the abilities of certain cards in play. Continue reading Coming to iOS: Renowned Anime, Comic, and Game Artists Bring Their Talents to CCG Alteil: Horizons
Synchronous Multiplayer Racing Game for iOS and Android Boasts Over 1.5 Billion Games Played
TRONDHEIM, NORWAY – August 7, 2013 – Dirtybit, a leading Norwegian mobile games studio, today announced that Fun Run, a real-time multiplayer racing game, has achieved 30 million total downloads on iOS and Android platforms. Originally launched in September of 2012, Fun Run has 10 million monthly active users and has hosted more than 1.5 billion online gameplay sessions to date.
Continue reading Fun Run Hits 30 Million Downloads, with 10 Million Monthly Active Users
Gamenauts announces release of drive & shoot iOS game
SAN JOSE, Calif. – July 18, 2013 – Gamenauts, in conjunction with developers Nerdook Productions and Nightspade, today announced the launch of their absurdly awesome apocalyptic game, Nuclear Outrun. They’d like to remind players that one of the many ways to get away from a world-ending nuclear missile while mowing down zombies is to load up a fart bazooka, read a Book of Rapture, and drive away in a 600 horsepower ice cream truck. Nuclear Outrun is now free in the App Store: http://itunes.apple.com/app/nuclear-outrun/id588934383 Continue reading Unleash the cyborg T-Rex! The App-pocalypse has arrived in Nuclear Outrun
Chartboost Store Empowers Mobile Game Developers to Modify their In-app Store and Virtual Items in Real Time
SAN FRANCISCO – July 11, 2013 – Chartboost – the business engine for mobile game developers around the world – today announced the launch of Chartboost Store, the latest addition to the company’s powerful technology platform that helps developers attract gamers and make money. Today’s launch underscores the company’s core mission to provide developers with a full suite of business tools that drive their businesses forward. Chartboost Store, which joins the company’s widely popular offerings – Direct Deals, Cross Promotion, and the Chartboost Network – harnesses the power of data to give developers full control to make real-time adjustments to their in-game marketplaces.
For more information on Chartboost Store, please visit www.chartboost.com/store. Continue reading Chartboost Launches Backend Service to Power In-app Purchases in Mobile Games
All-new Adventures of Ouie the Fire-fighting Titan Available Now
MALMO, SWEDEN – July 11, 2013 – Mediocre, the independent mobile games studio behind hits Sprinkle and Granny Smith, has today announced the launch of Sprinkle Islands, now available on iOS and Android devices. The sequel to 2011’s hit puzzler, Sprinkle, Sprinkle Islands brings the same great water physics and fire-fighting fun to mobile gamers everywhere. Continue reading Sprinkle Islands Splashes onto iOS and Android Devices Today!
Scimob releases new mode and categories to mobile word game
Montpellier, France – July 10, 2013 – Scimob today announced the multiplayer update to their critically acclaimed word-guessing game 94 Seconds. The game now challenges players to see who can guess the most words with just one category and one letter in just 94 seconds! Players can face off against friends or one of the 12 million other users who have joined the game since its February 2013 debut. 94 Seconds, including the new multiplayer mode, is free on the App Store and Google Play. Continue reading Multiplayer Madness Comes to Chart-Topping 94 Seconds