Chukong Technologies Re-organizes CocoaChina and Coco Brands to Extend Success in Mobile Gaming

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Company Adds Former Zynga Distinguished Engineer to Bolster Widely-adopted Cocos2D-x Engine Technology

MENLO PARK, Calif. – Oct. 10, 2013 – International mobile gaming company Chukong Technologies today announced that it will be reorganizing its sub-brands CocoaChina and Coco (formerly Punchbox) under its parent name in the U.S. In addition, Chukong Technologies will formally integrate the world-class Cocos2D-x game engine under its corporate structure, which the company has previously developed, sponsored and maintained.

“We’ve generated a huge amount of awareness and community goodwill in the U.S. as CocoaChina, and we have chosen to take on our parent name of Chukong Technologies to maximize our brand’s impact worldwide,” said Lei Zhang, U.S. General Manager. “Under Chukong Technologies, we look forward to continuing CocoaChina’s developer partnerships and telling our story about the Chinese mobile gaming opportunity.”

Chukong Technologies was previously the sole sponsor of the Cocos2D-x game engine, an open-source cross platform 2D game engine used by more than 400,000 developers worldwide including top-tier studios such as Konami, Gamevil, Zynga, GREE and Glu Mobile. Cocos2D-x’s inclusion in Chukong Technologies’ corporate structure will allow for greater resources to be devoted to the development of the engine in the future.

Harnessing Industry Expertise to Drive Developer Platform Forward

To direct the company’s developer toolset, Chukong has hired Ricardo Quesada, one of the original creators of the Cocos2D engine and previously a Distinguished Engineer at Zynga. In his role of Chief Architect, Quesada will improve and expand the engine and coordinate the creation of Coco Studio, a comprehensive toolset for developers to help build cross-platform games for mobile devices.

“While I enjoyed my time at Zynga immensely, I’ve always had the itch to build platforms rather than just games—that’s why I created the Cocos2D engine to begin with,” said Quesada. “Chukong’s platform-centric mission aligns with my expertise and interest, and I can’t wait to start building out the engine I helped write almost a decade ago.”

Cocos2D is one of the world’s most widely used game engines, and the cross-platform functionality of Cocos2D-x has made it the engine of choice for developers of all sizes. Thousands of games have been built with Cocos2D-x, which have been collectively downloaded more than 2 billion times.

About Chukong Technologies

As the largest mobile game company based in China, Chukong Technologies is a leading game developer, international publishing partner and gaming community manager under its Coco and CocoaChina brands. Chukong Technologies has helped some of the world’s largest mobile developers navigate the complexities of the Chinese mobile market, as well as published many of the most popular mobile titles in China, such as the Fishing Joy franchise. The company also sponsors and manages Cocos2D-x, one of the most widely used 2D game engines in the world.

Chukong aims to become a leading digital distribution company and is currently expanding its infrastructure and partnerships to facilitate new business opportunities. Headquartered in Beijing, China the company also has operations in Tokyo, Seoul, Taipei, and Menlo Park, California. For more information, please visit http://www.chukong-inc.com/ and follow the company on Twitter at @CocoaChina

Assets

To download logos for Chukong Technologies, CocoaChina, Coco and Cocos2D-x, click here: http://triplepointpr.com/dl/Chukong/Chukong%20Logos.zip

Media Contacts

Tristan Kruth
TriplePoint for Chukong Technologies
cocoachina@triplepointpr.com
(415) 955-8500


 

Command Armies with Brush Strokes in Autumn Dynasty; Now Available on Google Play

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Traditional Chinese Paintings Become an Epic Battlefield in Touch Dimensions’ Real-time Strategy Game

SINGAPORE – Sep. 25, 2013 – Touch Dimensions, a multi-award winning developer of computer games, today announced that Autumn Dynasty is now available on Google Play. Originally released on iOS, Autumn Dynasty is a revolutionary Real-time Strategy game designed specifically for touch screen mobile devices. Paint battle plans directly onto the map and command armies using simple gestures: build your armies and develop cunning stratagems to defend your lands and conquer foes!

Watch the trailer: http://www.youtube.com/watch?v=DRk_i1N5TUw&feature=youtu.be

Continue reading Command Armies with Brush Strokes in Autumn Dynasty; Now Available on Google Play

Green Throttle Games Announces HID Compatible Atlas Bluetooth Controller, Now Available for $29.99

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New Controller Ships Free to Previous Atlas Customers with Over 50 New Games Debuting on the Green Throttle Arena

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CocoaChina/Chukong Hits $12 Million Monthly Revenue

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Announces sustained growth, global partnerships and corporate milestones at China Joy 

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Chartboost Launches Backend Service to Power In-app Purchases in Mobile Games

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Chartboost Store Empowers Mobile Game Developers to Modify their In-app Store and Virtual Items in Real Time

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For more information on Chartboost Store, please visit www.chartboost.com/store. Continue reading Chartboost Launches Backend Service to Power In-app Purchases in Mobile Games

Sprinkle Islands Splashes onto iOS and Android Devices Today!

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All-new Adventures of Ouie the Fire-fighting Titan Available Now

MALMO, SWEDEN – July 11, 2013 – Mediocre, the independent mobile games studio behind hits Sprinkle and Granny Smith, has today announced the launch of Sprinkle Islands, now available on iOS and Android devices. The sequel to 2011’s hit puzzler, Sprinkle, Sprinkle Islands brings the same great water physics and fire-fighting fun to mobile gamers everywhere. Continue reading Sprinkle Islands Splashes onto iOS and Android Devices Today!

PlayFirst Brings Mobile Game Sensation Diner Dash to Google Play

PF_nowhite_RContinuing its cross-platform expansion, leading mobile game developer brings highly anticipated franchise to new global audience

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Video Games Intelligence Announces Independent’s Day Keynote

mobile-gaming-usa-logoNEW YORK — April 24, 2013 — Video Games Intelligence has announced today the launch of Independent’s Day, an afternoon of conference sessions and networking focused on indie mobile game development, on May 13th, prior to the start of their annual Mobile Gaming USA West conference in San Francisco on May 14-15th. Continue reading Video Games Intelligence Announces Independent’s Day Keynote