Announces sustained growth, global partnerships and corporate milestones at China Joy
BEIJING – July 26, 2013 – Leading international mobile publisher and developer CocoaChina/Chukong today announced at China Joy that the company has shot past $12 million in monthly revenue this year. CocoaChina/Chukong is a premier sponsor and exhibitor at China Joy 2013, announcing new publishing partnerships and milestones for its Cocos2D-x game engine and capitalizing on this year’s focus on mobile gaming. Continue reading CocoaChina/Chukong Hits $12 Million Monthly Revenue
Chartboost Store Empowers Mobile Game Developers to Modify their In-app Store and Virtual Items in Real Time
SAN FRANCISCO – July 11, 2013 – Chartboost – the business engine for mobile game developers around the world – today announced the launch of Chartboost Store, the latest addition to the company’s powerful technology platform that helps developers attract gamers and make money. Today’s launch underscores the company’s core mission to provide developers with a full suite of business tools that drive their businesses forward. Chartboost Store, which joins the company’s widely popular offerings – Direct Deals, Cross Promotion, and the Chartboost Network – harnesses the power of data to give developers full control to make real-time adjustments to their in-game marketplaces.
For more information on Chartboost Store, please visit www.chartboost.com/store. Continue reading Chartboost Launches Backend Service to Power In-app Purchases in Mobile Games
All-new Adventures of Ouie the Fire-fighting Titan Available Now
MALMO, SWEDEN – July 11, 2013 – Mediocre, the independent mobile games studio behind hits Sprinkle and Granny Smith, has today announced the launch of Sprinkle Islands, now available on iOS and Android devices. The sequel to 2011’s hit puzzler, Sprinkle, Sprinkle Islands brings the same great water physics and fire-fighting fun to mobile gamers everywhere. Continue reading Sprinkle Islands Splashes onto iOS and Android Devices Today!
Continuing its cross-platform expansion, leading mobile game developer brings highly anticipated franchise to new global audience
SAN FRANCISCO – May 20, 2013 – PlayFirst® Inc., a global leader in mobile games for family and friends, today announced Diner Dash® is now on Google Play™, bringing one of the world’s most beloved mobile games to millions of new players around the globe. Available immediately for free download on Google Play, Diner Dash serves up fast-paced fun and dramatically extends the reach of the franchise to a vast new audience of Android™ users that have been eagerly awaiting their chance to play one of mobile gaming’s true classics. Continue reading PlayFirst Brings Mobile Game Sensation Diner Dash to Google Play
NEW YORK — April 24, 2013 — Video Games Intelligence has announced today the launch of Independent’s Day, an afternoon of conference sessions and networking focused on indie mobile game development, on May 13th, prior to the start of their annual Mobile Gaming USA West conference in San Francisco on May 14-15th. Continue reading Video Games Intelligence Announces Independent’s Day Keynote
Cross-platform open-source mobile game engine powers some of the most prestigious mobile developers worldwide
BEIJING – April 10, 2013 – Cocos2d-x, a leading cross-platform open-source 2D game engine, is powering games for a dozen of the 2013 PocketGamer.biz Top 50 Mobile Game Developers, including Disney Mobile, Gree, Konami, Zynga, Wooga, Gamevil and DeNA. The engine powers hit mobile games like Diamond Dash, City of Wonder, Zenonia 5 and Matching with Friends for Facebook, and offers tools for both established and independent developers alike. To date, the engine has been downloaded 300,000 times around the world since its release in 2010. Continue reading Twelve of Pocket Gamer’s Top 50 International Game Developers Use Cocos2d-x Game Engine
From DOOM to Dash®, Hall brings award-winning experience to leading mobile game developer
SAN FRANCISCO – April 3, 2013 – PlayFirst® Inc., the global leader in mobile games for family and friends, today announced that Tom Hall has joined the company as a principal designer. Hall brings proven experience in game design, character development, and quest creation across multiple platforms to PlayFirst. In addition to creating such global hits as DOOM and the Wolfenstein 3D series, Hall has also designed several puzzle games, pioneered gaming genres, and won over 60 professional industry accolades and awards. Continue reading PlayFirst Powers Up Mobile Game Expertise, Hires Industry Veteran Tom Hall
Groundbreaking tower defense game pits peace-loving Trolls against angry Gods and Vikings of Norse mythology
OSLO, Norway — March 21, 2013 —Look out, here comes yet another stuffy announcement about an indie development studio formed by gaming veterans! Let me guess… they have groundbreaking new features that will turn the industry on its head? Well buckle in… here we go again!
Megapop, a startup studio founded by former Funcom (Age of Conan, The Longest Journey) and Artplant (Battlestar Galactica Online) developers, today unveiled Trolls vs Vikings, their debut game mobile / PC puzzle game, which will be demonstrated at GDC 2013.
Continue reading GDC 2013: Megapop Games Announce Trolls vs Vikings, Debut Game from Startup Indie Developer, Founded by Former Funcom and Artplant Veterans